DESIGNING WITH AMBIGUITY: Iterating Equity in Game Jam Design

Keywords: game jam, design, inclusive, pluriversal, transversal

Abstract

This paper examines how inclusive, pluriversal, and transversal design lenses can reimagine game jams with youth, supporting and qualifying them as equitable, transformative, and empowering interventions. Drawing on theoretical and analytical insights from a contemporary research and innovation project that develops and experiments with cultural game jams, we examine how the design and iteration of these as collaborative game-making spaces can foster creativity, equity, and new forms of collective care.

We initially frame the emerging field of game jams and their design, along with framing the three design lenses of inclusive, pluriversal, and transversal design. Through a retrospective analysis of the iterative processes involved in planning, designing, executing and evaluating cultural game jams with youth as participants and partners, we discuss how these lenses might inform more just and participatory design processes and propose relevant design questions. We argue that they offer valuable frameworks for addressing power, fostering care, and enabling young people to imagine and shape their futures. The paper contributes a theoretically grounded and practice-based framework for designing game jams to foster ethical, inclusive, and co-creative participation through the lenses of inclusive, pluriversal, and transversal design approaches.

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Author Biographies

Kim Holflod, Aarhus University

Kim Holflod is a postdoc at The Danish School of Education, Aarhus University, and an associate professor at University College Copenhagen, Denmark. He holds a PhD in playful higher education, and researches playful and relational methodologies and pedagogies, speculative futures in higher education, and collaborative practices across disciplines and sectors. https://orcid.org/0000-0003-2268-0556

Eva Eriksson, Aarhus University

Eva Eriksson is an associate professor in Interaction and Experience Design at Aarhus University, with a PhD in Interaction Design from Chalmers University of Technology, Sweden. Principal investigator in several research projects at the intersection of Human-Computer Interaction, Child-computer interaction, interaction design, participatory design, and public knowledge institutions. https://orcid.org/0000-0002-1013-6222

Em Achileus Hansen, Aarhus University

Em A. Hansen is a Research Assistant at the Danish School of Education, Aarhus University, with a background in the intersection of intersectional inclusivity, video game culture, and co-creative participation. They work trans-disciplinarily to create inclusive spaces within videogame cultures and game industries, strengthening the position of video games as part of our shared heritage and culture. https://orcid.org/0009-0006-3277-8919

Published
2025-12-30