Archives

  • International Journal of Games and Social Impact
    Vol. 2 No. 1 (2024)

    The International Journal of Games and Social Impact is a semiannual open-access publication for games research and critique on social change, inclusion, education and Human Rights. IJGSI was established in Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational and knowledge exchanges.

    This Journal is supported through Hei-Lab (https://hei-lab.ulusofona.pt/; https://doi.org/10.54499/UIDB/05380/2020) and CICANT (https://cicant.ulusofona.pt/; https://doi.org/10.54499/UIDB/05260/2020) research units as a strategy to foster multidisciplinary, fundamental, and applied research approaching the intersections between games and human activities.

    This edition is dedicated to papers presented at Playful by Design conference, held on January, 2023 at ISLA Gaia - Polytechnic Institute of Management and Technology. The papers presented consubstantiate, in general, several themes related to transformative approaches to game studies.

  • Programmed to Love: Players and Virtual Lovers
    Vol. 2 No. 2 (2024)

    The International Journal of Games and Social Impact is a semiannual open-access publication for games research and critique on social change, inclusion, education and Human Rights. IJGSI was established in Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational and knowledge exchanges.

    This Journal is supported through HEI-Lab (https://hei-lab.ulusofona.pt/; https://doi.org/10.54499/UIDB/05380/2020) and CICANT (https://cicant.ulusofona.pt/; https://doi.org/10.54499/UIDB/05260/2020) research units as a strategy to foster multidisciplinary, fundamental, and applied research approaching the intersections between games and human activities.

    This edition explores the intersections of love and games showing how emotional experiences shaped by design can be transformative and resonating.

  • International Journal of Games and Social Impact
    Vol. 1 No. 2 (2023)

    The International Journal of Games and Social Impact is a semiannual open-access publication for games research and critique on social change, inclusion, education and Human Rights. IJGSI was established in Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational and knowledge exchanges.

    This Journal is supported through Hei-Lab (https://hei-lab.ulusofona.pt/) and CICANT (https://cicant.ulusofona.pt/) research units as a strategy to foster multidisciplinary, fundamental, and applied research approaching the intersections between games and human activities.

    This edition is dedicated to papers presented at the Leiriatalks, held on March 25, 2023, by LeiriaCon. The papers presented consubstantiate, in general, several themes related to the social impact of board games, approaching issues that include cognitive benefits, inclusive board games, 3D printing, and the of women in the community.

  • The image has a purple background with white highlights. In the upper left corner in white and yellow "International Journal of Games and Social Impact". In the upper right corner, in white, the text "Vol. 1 - Issue No. 1". Below a image of a forest, taken from a digital game's art and some yellow geometric forms. In the bottom of the page, in white, a list of logos from: Universidade Lusófona, FILMEU, Departamento de Cinema e Artes dos Media, HEI-Lab and CICANT. International Journal of Games and Social Impact
    Vol. 1 No. 1 (2023)

    The International Journal of Games and Social Impact is a semiannual open-access publication for games research and critique on social change, inclusion, education and Human Rights. IJGSI was established in Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational and knowledge exchanges.

    This Journal is supported through Hei-Lab (https://hei-lab.ulusofona.pt/) and CICANT (https://cicant.ulusofona.pt/) research units as a strategy to foster multidisciplinary, fundamental, and applied research approaching the intersections between games and human activities.

    This edition is dedicated to studies presented at the 1st Games and Social Impact Media Research Lab Conference (GLOW2021), held online on October 22, 2021, by Lusófona University. The studies presented consubstantiate, in general, several themes related to the social impact of games and playful media, approaching issues that include fake news, museums, higher education, board game design, and moral complexity.