Call for Papers - Vol. 3 No. 1
Call for Papers IJGSI Vol. 3 No. 1
The Challenges of Making Games for Contemporary Societies
Guest Editor: Micael Sousa (CITTA, Departamento de Engenharia Civil, Universidade de Coimbra)
Modern board games make people the centre of the game (Parlett, 1999). People play for several reasons, and social interactions and face-to-face togetherness are among the main reasons (Both, 2021). However, the game materiality and other game design elements make the game experiences engaging (Rogerson et al., 2016) and different from other playable media (Calleja, 2022). Game design is always evolving and responding to the players' needs. Societies are also changing, and individuals are looking for games from different experiences and perspectives (Martinho & Sousa, 2023). What are the challenges of designing and creating games for contemporary societies?
The International Journal of Games and Social Impact (IJGSI) will have a special issue related to LeiriaTalks, an event within LeiriaCon, with the purpose of being a space for reflection on the broad social role of board games. For this purpose, we are accepting manuscripts that are related, not exclusively, to one or more of the following aspects:
- Board game design research.
- Board game players, profiles, societal dimensions and demographics.
- Board game markets and economics.
- The potential social impact of board games
- Board games in community development
- Board games as a tool for social inclusion
- Sustainable proposals for board games design and modding
- Board games as a tool or strategy to promote change
- Learning through board games
- The accessibility of board games
- Diversity and representation in the board games industry and community
- New spaces and contexts for play
- 'Serious' applications for commercial board games
- Hybrid games or other mixed approaches
Full papers must be submitted electronically after registering on the platform, respecting the guidelines established in the Submissions section.
Publication Timeline
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere. All manuscripts are referred through a double-blind peer-review process. Dates are indicative.
Submission deadline for full papers: 01-07-2024
Notifications of reviews sent to authors: 30-07-2024
Submission deadline for final full papers: 15-09-2024
Publication of full papers in special issue: 01-01-2025
References
Booth, P. (2021). Board Games as Media. Bloomsbury Academic.
Huizinga, J. (1980). Homo Ludens: a study of the play-element in culture. Routledge (Publicação Original 1944).
Lorenzo, R. (2017). The Social Character of Contemporary Board Game Culture. The Phoenix Papers, 3(1), 69-77.
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