Playful by Design: A Third Space Community of Practice for Game Studies & Design

Keywords: Game Studies, Game Design, Game Development, Community of Practice, Third Space, Glocal, Collaboration, Accessibility, Emerging Technologies, Playful by Design

Abstract

This paper traces the history and development of Playful by Design, a cross-campus initiative at the University of Illinois Urbana-Champaign from which the interdisciplinary Game Studies & Design program emerged. Interdisciplinary collaborations bridge differences between academic cultures and can spur innovative research and new programs and initiatives. Games, understood both as objects of study and as a methodology for conducting research on topics other than games, are moving into the mainstream within multiple academic disciplines; that doesn’t mean that interdisciplinary game studies must disappear as an intellectual endeavor. Playful by Design has become a local and global community of practice in which shared and overlapping interests in game-relevant research of all kinds, but also design, pedagogy, and technology, provide a durable interdisciplinary third space. As a network, it can welcome multidisciplinary activities pursued by teachers, scholars, artists, and designers within their own disciplines and in their own ways. Through creative collaborations, the sharing of resources, and the growth of team-based studio work and other experiential learning, this approach facilitates the emergence of transdisciplinary and glocal aspirations. These include shared values of accessibility and inclusion, reflected in how we teach and conduct research, and in the design and creation of games, simulations, and other interactive and immersive experiences that address the critical shared challenges of our times.

Downloads

Download data is not yet available.

Author Biographies

Judith Pintar, School of Information Sciences, University of Illinois at Urbana Champaign

Judith Pintar, PhD, is an Associate Teaching Professor, and faculty Director of the Game Studies & Design Program at the School of Information Sciences at the University of Illinois Urbana-Champaign. She directs the Playful by Design campus initiative. In 2020 she was named an Illinois Distinguished Teacher Scholar. Her research includes gameful pedagogies, studio-based learning, immersive storytelling, and science and technology studies (STS). She is the author of Information Sciences: the basics (Routledge, 2023).

Lisa Bievenue, School of Information Sciences, University of Illinois at Urbana Champaign

Lisa Bievenue, M.A., M.P.H., is Director of Informatics Programs in the School of Information Sciences at the University of Illinois Urbana-Champaign. She directs the cross-campus interdisciplinary Informatics minor and Ph.D. programs, the CU Community Fab Lab, and the Game Studies & Design minors (undergraduate and graduate) and is guiding the development of a new Master of Science in Game Development. Since 2000 most of her education research efforts have been directed toward research on making and design activities in middle school classrooms and project evaluation of education and outreach projects in computer and computational science.

Published
2024-01-01