I'd Rather Have Cake: Asexual Representation and Queer Designing of Games

Keywords: Asexuality, Queer Game Design, Affect Theory, Games, Representation, Play

Abstract

Queer game academics have identified an increase in the number of games that explore queer experiences by experimenting with the limitations of games, particularly from small independent creators, that has been described as a queer games avant garde. Despite this, this paper identifies a notable under representation of identities and experiences along the asexual spectrum. In this vein, it documents a study that looked to explore whether the dominant way in which game design is approached as practice, with frameworks that separate formal gameplay elements from aesthetic elements, hinders the authentic representation of the asexual lived experience. This falls in line with existing pushes in the queer design space to move beyond popular forms of queer representation in games that have often limited it to dramatic elements such as narrative and art. To do this, the study employed popular design frameworks for designing a playable proof of concept with the aim to convey asexual experiences. Using design as a research method, the study showed that while these formal elements can convey themes, even those relating to the asexual lived experience, they fall short as a lone avenue for queer representation. Instead, the paper calls for the exploration of a more comprehensive design framework and proposes affect theory as an appropriate conceptual tool not only for game analysis but also for game design.

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Author Biographies

Todd Parker, N/A

Todd Parker has an MSc in Game Development & Design from the University of Lincoln. Their master’s thesis was an exploration of how a game’s ludic elements could be designed to improve queer representation through the lens of asexuality. Todd’s research interests include queer game design and narrative design with a general focus on games as social commentary.

Renata Ntelia, School of Computer Science, University of Lincoln

Renata Ntelia is Assistant Professor in the School of Computer Science, University of Lincoln. She holds a PhD from the Institute of Digital Games, University of Malta. Her research interests include love and Human-Computer Interaction (HCI), death and the macabre, and experimental game design. She also works as a game writer and localisation expert.

Published
2024-09-01