Gaming in the Crossfire

How Toxicity Affects Player Experience in PUBG

Keywords: Multiplayer Online Gaming, Toxicity, Toxic Behaviour, Player’s Experience, Harassment, Psychological Mechanism

Abstract

Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer online games (PUBG) affecting player’s experience. Related research suggests that there are individual differences in how players understand the concept, and that various interconnected variables are relevant in understanding the emergence of toxicity. Although previous studies have illustrated common types and features of in-game toxic behavior, it remains unclear what psychological mechanisms can explain why toxic behavior emerges and evolves in gaming environments. To fill this research gap, this study explores the forms, causes, and effects of toxicity in PUBG, drawing insights from player interviews and community forum analyses. The findings reveal that toxicity manifests as trolling, harassment, skill-based insults, and gender-based discrimination, disrupting communication and creating hostile environments. The results were used to create a series of recommendations for online video game developers in their attempts to address toxicity. Recommendations included emphasizing transparency with a game's player base, overhauling the in-game report function, and introducing a system for reinforcing positive behaviors.

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Author Biography

Akinade Adewojo, Nigerian Stored Products Research Institute

Akinade Adewojo is a Principal Librarian and Head of Information and Documentation Department, Nigerian Stored Products Research Institute, Ilorin, Nigeria. He obtained his first degree in Library and Information Science from the University of Ilorin in 2013 and his Master’s degree in Library and Information Science from the same University in 2019, and a doctorate in Library and Information Science at Adeleke University, Ede, Osun state, Nigeria. He is a certified librarian, CLN (certified by the Librarian Registration Council of Nigeria) and a member of the Nigerian Library Association. He has published in various international journals and is also a recipient of the National Research Fund by TETFUND. His current research interests are Information Literacy, Information Behaviour, Social Informatics, Social Media, ICT usage, and Video games.

Published
2026-05-01