COLLECTIVE AESTHETICS THROUGH I-POSITION AND SELF-ENGAGEMENT
ADVANCING USABILITY FOR INCLUSIVE SOLO BOARD GAMES
Abstract
The social impact of board game usability is historically explored in group and multiplayer contexts, ranging from pedagogical spaces of collaborative student learning to team and businesses development. Alongside educational usability, aesthetic features of board games are long established in children and adults therapy for enhancing symbolic and emotional expression with interpersonal motivation in a safe space. Given consistent emphasis on multiplayer board games and group impact, this paper addresses an overlooked area concerning human interaction with oneself rather than with others, achieved through artistic features in solo board games. We, therefore, employ psychological and aesthetic frameworks to discuss the significance of I-position designs for identity multiplicity, demonstrating the need for solo game designs to improve inclusion specifically for neurodivergent and disabled individuals as well as introverts who may prefer solo board games.
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Copyright (c) 2026 Maryam Farahani, Ian Schermbrucker

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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. The rights of each article are attributed to their author(s).






