PRESS PLAY TO START

THE CHALLENGES OF EXHIBITING VIDEO GAMES AT THE MUSEUM

Keywords: Videogames, New Media Art, Museums, Exhibitions, Games, Curating

Abstract

Curating video games in art museums presents a range of complex theoretical and practical challenges, necessitating a critical reassessment of established museological norms and practices. As both cultural artifacts and interactive experiences, video games are inherently participatory, technologically dependent, and susceptible to rapid obsolescence, which complicates the processes associated with their collection, preservation, and exhibition in ways that exceed the demands associated with traditional art objects.

Drawing a parallel between New Media Art and video games, this article focuses on the challenges of exhibiting digital and electronic works within the context of art museums. By examining the process of translating video games into artistic objects and the implications of their inclusion in museum settings, it invites a reflection on more specific issues, including the mediation of interactivity within institutional space; the construction of narratives that confer cultural value and stimulate critical engagement; the tension between material and immaterial components; the intersection of gaming culture and the white-cube gallery; and technological obsolescence, which threatens to render games unplayable within a few years, thereby jeopardizing their preservation as authentic cultural forms. This analysis is informed by perspectives from museum studies and curatorial theory.

By theorizing these issues, this exploratory article contends that video games should not be merely integrated into pre-existing curatorial frameworks. Rather, their exhibition demands the development of new curatorial models that address hybridity, interactivity, and technological ephemerality. Ultimately, this study contributes to broader debates surrounding digital culture, arguing that video games compel museums to reconsider both their curatorial practices and their foundational conceptual frameworks.

Downloads

Download data is not yet available.

Author Biography

Raquel Pereira, Instituto de História da Arte da Faculdade de Ciências Sociais e Humanas da Universidade Nova de Lisboa

Raquel Pereira graduated in Art History from the School of Arts and Humanities, University of Lisbon (2010) and finished her Master’s Degree in Museum Studies at the School of Social Sciences and Humanities, NOVA University of Lisbon (2013) with a dissertation about curatorship of contemporary art exhibitions, focusing on the Museum of Contemporary Art at the Serralves Foundation, in Porto. She was a FCT BI-research fellow in the project “unplace: a museum without a place”, whose main focus was on contemporary art exhibitions specifically produced for virtual and networked contexts, namely digital and net art. She has collaborated with several institutions in the fields of cultural heritage, art and museology, working as a cultural educator, exhibition assistant and production and communication assistant. Her main research interests relate to digital cultures, contemporary art and museum studies. She is currently a PhD candidate in Art History at NOVA FCSH, with a specialisation in Museology and Artistic Heritage. Her doctoral research, titled “Fora do Circuito? Um mapa crítico das exposições de New Media Art em Portugal” (“Out of the Circuit? A Critical Map of New Media Art Exhibitions in Portugal”) is supported by a scholarship from FCT.

Published
2026-05-01