Computer Supported Accessible Dexterity-Based Board Games

https://www.doi.org/10.24140/ijgsi.v1.n2.05

Keywords: Board games, Tabletop games, Crokinole, Accessibility, Computer vision, Meeple like us

Abstract

Board game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.

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Author Biography

Michael James Heron, Chalmers University of Technology / University of Gothenburg

Dr. Michael James Heron is a Senior Lecturer in Interaction Design and Software Engineering, working at Chalmers University of Technology. His primary research interests are in accessibility, games, and accessibility in games. He is also the editor of Meeple Like Us, probably the most comprehensive data-set of board game accessibility available on the Internet.

Published
2023-09-01