• Call for Papers Vol.6 No.1



    The fiction that exploded: speculative ways of digging Design
    Guest Editors: Patrícia Cativo & Rita Carvalho

    Speculative Design, Fiction Design, and Critical Design are all expressions for a common approach which grasps design practice, not as a problem-solving tool, but as a wider human activity which comprehends artefacts in societal contexts. Speculative Design considers design objects as a result of social interaction, which implies narrative devices and storytelling practices, to build new contexts or understand previous ones. A Speculative design raises more questions than offers solutions, becoming an ongoing knowledge model, it is a self-reflexive and self-critical practice. (Dunne, A; Raby F, 2012).

    Fiction Design operates in a broad field of media and technology, engaging explorative means to become a discursive space. Fiction Design appeals to several operations and multiple methodologies, some of them borrowed from other disciplines like cinema screenplays, storytelling techniques, game prototypes, animation principles, digital applications, videos, short stories, comics, fictional documentaries, among others (etc…). This methodology, described as diegetic prototypes, implies a narrative thread beneath its process, where tangible objects are read into wider panoramas. It concerns more extensive world narratives rather than small and contingent stories, it cares for processes where speculative realities may become closer and tangible experiences, where the future may become a present condition to drawn better devices and artefacts. As a result, Fiction design opens a way to a more profound inquiring of social and political values.

    The future has just arrived before it was expected. The COVID-19 worldwide pandemic event made fiction surpassed reality, introducing abrupt and rapid changes in our daily life, with implications in social interaction, working, and learning conditions. We are living in a Black Mirror episode, without previous knowledge. Aware of the historical importance of this present event, we welcome all contributions concerning speculative design perspectives: from scary dystopic reality to utopian emergency exits toward mental survival and human wellbeing, from physical isolation to playful escapism.

    Thus, the present issue of the International Journal of Film and Media Arts invites papers that deal with but are not limited to the topics of:
    - Fictions and observations on Speculative Design 
    - Design practices and reflections on the self and wellbeing
    - Design activism in politics and art
    - Interaction design and playful experiences 
    - Experimental Design within education contexts
    - Vibrant matter and the power of things

    Abstracts to be submitted by 29th November 2020
    Provide a single document with:
    » ABSTRACT, no longer than 500 words with 5 keywords
    » BIO, no longer than 300 words
    » Name, Email address and institutional affiliation

    Please submit to:  or IJFMA website

    Please, check the author guidelines here:

    Timeline for publication:
    Abstracts to be submitted - 29th November 2020
    Feedback on abstracts – 18th December 2020
    Submission of full paper – 28th February 2021
    Final revisions – 30th April 2021
    Publication date – 31st May 2021


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  • International Journal of Film and Media Arts indexed on SCOPUS



    We are glad to inform that “The International Journal of Film and Media Arts”, an online peer-reviewed international journal sponsored by the Film and Media Arts Department at Lusófona University was accepted for indexation in Scopus from Elsevier, one the largest abstract and citation database of peer-reviewed literature in the world. The Content Selection & Advisory Board (CSAB) of Scopus has pointed out that “The journal consistently includes articles that are scientifically sound and relevant to an international academic or professional audience in this field”

    Following this decision, the International Journal of Film and Media Arts is now part of this rigorous evaluation system that brings international recognition for the quality of the journal and published articles.

    This process strengthens the scientific credibility of the journal within the academic community worldwide. In Portugal, IJFMA is the first open-access journal in the Visual Arts and Performing Arts field included in Scopus.

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  • Call for Papers Vol.5 No.2


    GEECT Special issue: Mapping Artistic Research in Film
    Issue editors: Manuel José Damásio & Jyoti Mistry

    A special issue on artistic research in film schools is an opportunity to reflect on the multivalent challenges, opportunities, potentialities and possibilities for collaborations that AR affords film schools. The special issue aims to also encourage reflections through case studies of AR projects and PhD supervision experience in film research and film education.

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  • Call for papers Vol.5 No.1


    Call for Papers IJFMA Vol 5 No 1 (2020)
    Videogames and culture: Design, Performance, Art and Education

    Volume Guest Editors
    Filipe Costa Luz
    Conceição Costa

    The next chapter of IJFMA is dedicated for the contemporary culture of videogames, encouraging authors to present original studies oriented to this immersive media that have a huge impact in modern life.

    IJFMA welcomes papers addressing one or more of the following themes:

    • Videogames as an art form;
    • Visual culture and games;
    • Videogames and animation for media literacy
    • Ubiquitous games research;
    • Games and learning;
    • Pedagogies of play;
    • Education and games;
    • Non-traditional gaming approaches;

    Please, check the author guidelines here:


    Full Papers: 28 FEV 2020

    Communication of decision to authors: 30 ABR 2020

    PUBLICATION: 30 JUN 2020

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  • Code of Conduct


    This ethical code is intended to serve as a best practice framework for International Journal of Film and Media Arts' editors, authors and reviewers. The purpose is to provide a good service to the scientific community, ensuring quality and access for all to scientific knowledge.

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  • Call for papers Vol. 4 No. 1


    Vol. 4 No 1: Flow and Archive
    IJFMA is preparing a special issue titled ‘Flow and Archive’ dedicated to Television and to its current challenges.
    IJFMA welcomes papers addressing one or more of the following themes:

    • Early and current screen practices;
    • TV superseded equipments as material and cultural heritage;
    • TV and media participatory turn;
    • TV and transmedia industries;
    • Old and resilient TV genres;
    • Flow versus archive as a television challenge;
    • Memory and the obsolete in online video collections;
    • Social networks and other new challenges to public service broadcasting;

     Contributions are encouraged from authors with different kinds of expertise and interests in media studies, television and media history.

    Abstracts: 30 April 2019
    Full papers: 4 July 2019

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  • Call for papers Vol. 2 No. 2


    Vol. 2, No. 2 Videogames and narratives
    The second number of this year’s edition of the International Journal of Film and Media Arts is dedicated to videogames and narratives.

    In a time when cinema and videogames discourses are ever more intertwined, this special issue of IJFMA seeks to explore all the possible intersections between videogames and cinema at various levels from narrative structures to visual discourses, from reception oriented research focusing on the audience/user experience to more theoretical research focusing on the aesthetical transformations in cinema discourses that stem from videogames influence. Many authors such as Frank Rose or Oliver Grau have in the past discussed how ours is ever more a culture of immersion and not of illusion and the core role gaming plays in this process. The journal seeks contributions that will establish a common ground in game studies, between academy and industry. By opening its agenda to this topic IJFMA intends to keep at the forefront of the discussion and reflection on the future(s) of film and media arts.

    Call for papers: 27 September to 7 December 2017. Early submission is encouraged.
    Communication of decision to authors: 15 December
    Publication: December 2017

    Submit paper here.

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  • Call for papers Vol. 2 No. 1


    Vol. 2, No. 1: Spatial storytelling: discussing the future of cinema
    For its third issue  — to be published in August 2017 — the International Journal of Film and Media Arts is calling for papers dedicated to theoretical and empirical implications of spatial storytelling for both film and other media.

    : Manuel José Damásio; Sylke Rene Meyer

    Publication schedule
    Call for papers: 21 November to 5 May 2017. Early submission is highly encouraged.
    Communication of decision to authors: 30 June.
    Publication: August 2017.

    Submit paper here.

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  • Call for papers Vol. 1 No. 1


    Vol. 1, No. 1
    The first number of the International Journal of Film and Media Arts is dedicated to documentary animation. In addition, this number includes a section about Portuguese animation film.

    Important Dates (updated)
    Call for papers: 15 April to 4 September 2015. Early submission is encouraged.
    Communication of decision to authors: 16 October
    Publication: November 2015
    Submit paper here.

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